Install
Let’s get started by installing the AppKit package!Prerequisites
- Unity 2022.3 or above
- IL2CPP code stripping level: Minimal (or lower)
- Target platform: Android, iOS, Windows, macOS, WebGL
- Gamma color space
- If you need Linear color space, please open a GitHub issue
AppKit Package
- OpenUPM CLI
- Package Manager with OpenUPM
To install AppKit package via OpenUPM, you need to have Node.js and openupm-cli installed. Once you have them installed, you can run the following commands:
If you encounter errors related to the
com.unity.vectorgraphics package after installing AppKit,
please install it manually from the Package Manager. Click the plus ➕ button in the Package
Manager window, then select the Add package by name... option and enter
com.unity.vectorgraphics.Configure
The minimum configuration required is filling in aProject ID and Metadata fields inside of AppKitConfig.
Don't have a project ID?
Head over to Reown Dashboard and create a new project.
- projectId: The project ID is a unique identifier for your project.
- If you don’t have a Project ID, you can create one at Reown Dashboard.).
- name: The project name is a human-readable name for your project.
- description: The project description is a human-readable description for your project.
- url: The project URL
- iconUrl: Icon of the project.
Implement
- Add
Reown AppKitprefab fromPackages/Reown.AppKit.Unity/Prefabsto your scene. - Initialize AppKit from your script
- Connect account
Optional: Using Solana Unity SDK? You can keep usingSolana.Unity.SDK’sWeb3and route all signing through AppKit with our adapter. See the adapter section in Usage.